Tag: opengl

  • Accelerated 2D graphics with OpenGL and SDL: part 1

    As some of you know, I’m working on an old-school puzzle game with Hryx. This game makes use of OpenGL’s graphics capabilities, but not for 3D graphics. Nope, the game is entirely two dimensional. So why OpenGL? Because it’s really, really fast on most systems. Much faster than the slowpoke graphics in SDL. This is…

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