Unreal Garden review

Unreal Garden
Entrance to the museum… or an acid trip?

On a stretch of Market Street between Civic Center and Powell is a fairly plain looking two story white building. Up until recently the sign on the front said “International Art Museum of America.” That alleged museum recently vacated the ground floor lobby to make way for Onedome Global, a mixed-reality exhibit space.

In this context, mixed reality means there’s a physical space to walk around in and look at seemingly fixed 3D art projected in front of your face with a Microsoft HoloLens augmented reality headset.

I decided to check out their current exhibit, Unreal Garden. For my part I purchased tickets and signed a waiver online, but in practice it seemed like none of that was strictly necessary as the place wasn’t terribly busy and tickets can be purchased on site.

I’d never used a HoloLens before — let alone seen one in real life. To put it on you rotate a dial to adjust to your head size, tightening as needed. Onedome has super friendly employees to help you through the process. Once you’re in they’ll show you the basics. The primary interaction is to use your finger to “touch” the 3D objects. This aspect worked surprisingly well considering I wasn’t holding a controller or anything.

Without spoiling too much, the Unreal Garden artwork is largely organic-looking animated 3D objects, some of which are activated by touch.

While the art was fun to look and poke at, the rest of the experience is sorely lacking for two reasons. First, HoloLens has a shockingly small field of view. It’s about the size of a business card held a few inches in front of your face. In a way this works out for the best, since you can easily see the other visitors walking around without bumping into them. Perhaps in the future HoloLens will come with a better screen. The only aspect of the headset that really impressed me was the tracking ability — it always seemed to know which way I was looking and what I was touching, but this can’t eliminate the shortcomings of the screen.

The second limitation is the Onedome space itself. They left the weird jungle-like interior of the “museum” lobby largely intact. This makes the entire thing look cheesy; they should have ripped it all out and let the 3D art speak for itself without the physical distractions. This change also would have allowed for a larger exhibit area with fewer tripping hazards. As it stands now, the exhibit only takes around a quarter of the total floor plan, if not less.

It’s not well advertised but there’s also a fairly large cafe in the back that I believe is open to the public. It was deserted when I was there.
 

My recommendation: Skip it. The technology’s barely ready, and Onedome deserves a better interior for their exhibits.