Archive for June, 2016

Microsoft Windows Enterprise Edition

June 30th, 2016

The other day I got to thinking: what would happen if the Starship Enterprise from Star Trek: The Next Generation was built with modern software? If it ran on Microsoft Windows, its own operating system might be bigger a danger to the crew than the Borg. Here’s how I suspect it would play out.
 

 
…and roll credits:

More relics from The Jejune Institute on the web

June 26th, 2016


 

I have no idea what my brain does when I’m asleep. Occasionally it leads me to some strange discoveries. For example, up until today I’d always assumed “Nonchalance,” the name of the studio behind The Jejune Institute, was something they’d made up for the game’s second chapter. My own dreams proved this to be incorrect. How? We’re getting to that.

Far too early this morning I woke up after a dream, grabbed my phone, and typed something into Google. I can’t remember the dream nor the search keywords, but the results included this music page on Nonchalance’s website. (Why some of the music is listed as by “JBH & Bobby Peru” is beyond me, since those are the same person.)

To me the most interesting part about the page wasn’t the music itself, it was that it represented some relic from a previous version of the Nonchalance.com website I’d never encountered before — it predated The Jejune Institute. Needless to say, I couldn’t get back to sleep; I’d stumbled down this temporal rabbit hole and needed to know more.

While many links on the page now redirect elsewhere, Internet Archive’s Wayback Machine came to the rescue. For those unfamiliar with the service, they’ve been capturing publicly available websites for decades and storing them online. You can go back and see how your favorite websites looked back in the day, even if they’re long since defunct.

After poking around the archives of Nonchalance’s website, most of the content on early versions of the site covers their other activities, including art installations, musings on design, and related projects like Oaklandish. Only later versions of the site make reference to the “game” project they’d become best known for (click the hyperlinked word “the” in the previous sentence to see what I mean.)

The most unexpected revelation hidden in these forgotten pages is the first entry in the website’s blog (scroll all the way down) in a post from 2007, about a year before The Jejune Institute opened its doors to the public.

The post reads in part:

Picture in your mind a cartoon character sleepwalking. Observe as they stutter, step, and stumble blindly out of bed, down the stairs and out the front door on to a busy street. They narrowly dodge impending danger without effort or awareness. Cars race by, they are turned around in a revolving door, and after the languid adventure they are somehow returned to bed unharmed. It’s a certain attribute the cartoon character possesses: to be able to stumble through life with nary a care, prodigiously protected and provided for by the invisible hand of good fortune. This ability is called Divine Nonchalance.
 
And so; our titled is lifted from this phrase, which may have its origins in modern Tarot: it appears on the card of The Fool. It signifies a certain blessed carelessness, a freedom from inhibition that sparks and inspires creativity. Long ago our local clique adopted the phrase to describe certain peoples who possessed the gift. If you possess it, as visionary artists often do, than you too may be one of the Divine Nonchalants.
 
BUT BEWARE: like any other gift, it comes with a price. The special power of Nonchalance is not found on the card of the King, or of the Sun… it is found on the card of The Fool. Clowns, wise guys, drunks and musicians are the salty sort of down-trodden folk who usually possess this super power in spades. And of course; cartoon characters. This special breed of people all share the wonderful attribute. It’s a shame they’ll never quite know what to do with it. By definition the Nonchalant is wonderfully scattered, and lacking in all direction. The ride is fantastic, but it only leads back to where we began.
 
It is appropriate then that we put the title to use. Nonchalance.org is a small looking glass into the creative lives of a few east bay souls. Here is where we document our works, make audacious statements of purpose, post exhibit schedules, engage with theory, trade intelligence, and celebrate our love for the past, present and future of this glorious lifetime.

A slightly different version of the Divine Nonchalance definition can be found on this page from a 2008 snapshot of Nonchalance.com

If any of this definition sounds familiar it’s because “Commander 14,” played by Harry S. Robins, read a nearly identical script on a certain pirate radio station in Dolores Park in the second chapter of The Jejune Institute. You can listen to the full broadcast here. The part similar to the above quote starts at about 1:20. But really, you should listen to the entire thing; it’s less than an hour long and it’s quite funny. Listen to it at Dolores Park if you want the most authentic experience.

It’s amazing what mind-blowing mysteries we can accidentally unlock in the middle of the night. Assuming there’s no microwave harassment, of course.

Birdhouse for rent in Dolores Park

June 17th, 2016

Birdhouse for rent in Dolores Park

While the plan to rent sections of Dolores Park to humans ended almost as soon as it began, birds now have the option to rent this lovely apartment dangling from a tree in the park, located at the corner near 20th and Dolores Street.

The sign on the apartment doesn’t reveal the price or list a phone number, it simply states:

Achieve Realty
For Rent
Renovated

Interested parties should note that this is more of a micro bird apartment than a full-size birdhouse. It would be well suited as a starter home for a small songbird, but wouldn’t be large enough for an adult pigeon or a family of birds.

No word on whether this apartment is covered by rent control.

Breaking down San Francisco landmarks in the Watch Dogs 2 trailer

June 10th, 2016

This week Ubisoft launched a trailer for their upcoming game, Watch Dogs 2. While I wasn’t particularly impressed by the first entry in the series, a 3rd person action/hacking game, the sequel immediately interested me due to the setting: San Francisco and the Bay Area at large.

You can watch the trailer below or here. For those unfamiliar with the world of video games, this is a “cinematic” trailer, which means it’s CGI concept art intended to advertise the game — in other words, this isn’t gameplay footage, but rather what producers intend the game to look like when it’s finished.

How many local landmarks did you discover in the video? Here’s what I spotted — click any image for full size.

Golden Gate Bridge, Karl the Fog, and the Transamerica Pyramid:

The Ferry Building and the Embarcadero Center:

Alcatraz:

A cable car working its way up a hill:

Not technically a landmark, but a guy wearing Google Cardboard on Muni is good enough IMO:

Again, technically a homeless guy with a shopping card isn’t a “landmark” but it had might as well be:

Lombard Street, which someone’s taking a photo of on their phone for the sake of accuracy:

Sea Lions at Pier 39, complete with tourists utilizing a selfie stick:

3D printing a gun — okay so again this isn’t a landmark at all, but I imagine there’s more 3D printers than guns in San Francisco so I’ll let it slide:

Chinatown chase scene:

AT&T Park, or whichever phone company it’s named after right now:

“Nudle” is clearly a stand in for Google’s Mountain View campus:

The Bay Bridge serves as a backdrop for a chase scene:

Hangar One at Moffett Field in Mountain View:

Well there you have it. I’m sure there’s a few I missed, feel free to e-mail me an angry rant if that’s the case. Regardless I may have to buy the game when it comes out in November to see how it portrays the Bay Area.

Strandbeests at the Exploratorium After Dark

June 3rd, 2016

Strandbeests at the Exploratorium

Strandbeests at the Exploratorium Strandbeests at the Exploratorium Strandbeests at the Exploratorium Strandbeests at the Exploratorium Strandbeests at the Exploratorium Strandbeests at the Exploratorium Strandbeests at the Exploratorium

Last night I attended the Exploratorium’s After Dark series. While there were not any flying toasters present, there were numerous Strandbeests from Dutch artist Theo Jansen.

The Strandbeests range in size from not much bigger than a human to stretching across a large room. Some of them are relatively simple contraptions that can be pushed around by humans or sails, whereas others operate on a system of a wind-powered compressed air mechanism. All the “beests” on display at the Exploratorium are built from PVC pipe — which is a yellowish color in the Netherlands for some reason — though Jansen has experimented with wood in the past.

If you’d like to check out the exhibit yourself it runs through September 5th. And you’ll have a chance to revisit your favorite Exploratorium exhibits while you’re at it, of course.

3D advertisement

June 1st, 2016

3D advertising

3D advertising

Spotted at 12th and Folsom
 

Oculus Rift? Microsoft HoloLens? Samsung Gear?

Nah, who needs those? Old school red/blue 3D is where it’s at, as this somewhat illegally placed ad goes to show.

Before you ask, yes — I put on the 3D glasses and tested it out. While the 3D effect does work on this ad, unfortunately it barely makes use of the medium. What a shame. I’d love to see a similar “stunt” 3D advertisement that fully took advantage of the format. Maybe a secret phrase that jumps out at you that gets you something in return, like 10% off drinks or discounted entry to a club? Hey I’m just making suggestions here. Get on it, guerilla advertisers.