{"id":6792,"date":"2018-10-25T03:21:19","date_gmt":"2018-10-25T03:21:19","guid":{"rendered":"http:\/\/www.mrericsir.com\/blog\/?p=6792"},"modified":"2023-07-12T18:44:10","modified_gmt":"2023-07-12T18:44:10","slug":"sandbox-vr","status":"publish","type":"post","link":"https:\/\/www.mrericsir.com\/blog\/technology\/sandbox-vr\/","title":{"rendered":"Sandbox VR"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-f56f613f wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter\"><a href=\"https:\/\/www.flickr.com\/photos\/mrericsir\/30604388577\/in\/dateposted-public\/\"><img decoding=\"async\" src=\"https:\/\/farm2.staticflickr.com\/1905\/30604388577_89ee48af57_m.jpg\" alt=\"Sandbox VR\"\/><\/a><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter\"><a href=\"https:\/\/www.flickr.com\/photos\/mrericsir\/43728014150\/in\/dateposted-public\/\"><img decoding=\"async\" src=\"https:\/\/farm2.staticflickr.com\/1946\/43728014150_32d0ae7875_m.jpg\" alt=\"Sandbox VR\"\/><\/a><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">This week I got to try Sandbox VR, a shared virtual reality experience for a group of people in the same room.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Currently Sandbox VR has only two locations in the United States, <a href=\"https:\/\/sandboxvr.com\/sf\">a local one in &#8220;San Francisco&#8221;<\/a> (actually at the Hillsdale Mall in San Mateo) and the other in Los Angeles. All their VR content is created by the company in Hong Kong so you won&#8217;t find it elsewhere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My team wasn&#8217;t totally on board with their horror game option &#8220;Deadwood Mansion,&#8221; so we went with the zombie pirate themed &#8220;The Curse of Davy Jones&#8221; instead. The suit up process took about 20 minutes for our group of six. Everyone wears a motion tracker on each wrist and ankle, a haptic feedback vest, a PC backpack, and an Vive Pro virtual reality headset. The room is painted green with tracking cameras on the ceiling as well as fans to simulate wind effects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once they switched it on we could see each other in VR as glowing blue apparitions, able to wave to one another and dance around a little. A brief tutorial focuses on the gameplay area, shown in a red outline on the floor, which is important since you can&#8217;t actually see the walls of the room with the headsets obstructing your view. If you get too close to a wall, a red grid will appear in front of it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After selecting our characters and weapons the game started. I don&#8217;t want to spoil too much here but it&#8217;s mostly a combination of shooting and\/or dodging monsters. Due to the limited field of view the dodging part felt more challenging to me than the shooting aspect.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When you &#8220;die&#8221; in the game your field of view becomes black and white and everyone else sees you in red. There&#8217;s of course nothing to stop you from moving when you&#8217;re dead, which is a little counterintuitive if you&#8217;re used to multiplayer games. Dead players can be revived by a living player touching their shoulder for a second or two.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I wouldn&#8217;t describe the gameplay as particularly deep, it&#8217;s like cooperative laser tag basically. But it was great trying out a multiplayer VR game in realtime with everyone in the same room, able to walk around freely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That said it does have a few limitations, both in the bedroom-sized gameplay area and the capability of the motion tracking. We definitely bumped into one another a few times since the character models in the screen can&#8217;t accurately represent where everyone&#8217;s body parts are really located with the current technology.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From a technical perspective I have a couple minor gripes. The haptic feedback vest felt barely noticable and didn&#8217;t offer enough motion tracking to give me a sense of where a monster who snuck up on me was actually attacking from. I also wasn&#8217;t too impressed by the way the microphones on the headsets were used. There was no feedback of how loud I was speaking, and if someone spoke loud enough I didn&#8217;t really need to hear their voice through my headset anyway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the future like to see more gameplay types offered &#8212; stealth, puzzle, and adventure games jump to mind. Sandbox VR says they&#8217;re working on new games as well as other types of VR experiences. In the near future I could see shared virtual and\/or augmented reality experiences taking over large retail spaces recently vacated by Toys &#8216;R&#8217; Us, Sears, and K-Mart. For now limited gameplay styles in a small room in a mall will have to suffice.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&nbsp;<br><strong>My recommendation:<\/strong> At around $40 per person it&#8217;s a solid half hour of fun with high end VR gear. To me it makes more sense than buying your own VR rig at home &#8212; it&#8217;s like paying to go on a ride at an amusement park with your friends vs. building a roller coaster in your backyard. If you&#8217;re interested and know a few others who may be as well, give it a shot.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I got to try Sandbox VR, a shared virtual reality experience for a group of people in the same room. Currently Sandbox VR [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","slim_seo":{"title":"Sandbox VR - MrEricSir.com","description":"This week I got to try Sandbox VR, a shared virtual reality experience for a group of people in the same room. 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